Art in the
Age of the
Virtual Worlds

Even before the invention of the World Wide Web, cyberspace was something we imagined as an expansive, immaterial environment flexible enough to accommodate a multitude of possible virtual worlds. From the experimental communities of early bulletin board systems, chat rooms, and “surf clubs” to today’s image boards, discussion forums, and hyperreal virtual realities, computergenerated spaces of all kinds remain sites of fantasy and projection that nonetheless remain linked to real life. Artists in “Virtual Worlds” engage the complicated relationships between the virtual and the real in myriad ways, exploring the possibilities of computer-generated spaces as sites of production and inquiry, even as they mark the increasingly indistinguishable difference between the virtual and the real in everyday life.